[Game UX Case] How I raised an MMO’s player base by 70%Using UX and behavioural psychology to take Priston Tale back to its former gloryOct 3, 20221Oct 3, 20221
Published inBootcampUX Case Study: How we saved $180 thousand using truly BAD ideasFacilitation techniques to make a fortune with the least creative people at your companyMar 3, 20211Mar 3, 20211
Published inUX CollectiveHow user stories destroy designers’ creativity and how you can fix themIf you want to design disruptive products, you must abandon standard storiesFeb 16, 20212Feb 16, 20212
Published inBootcampCase study: How I designed an $83K revenue MVP in just 4 daysThe perfect solution is not always the best solutionJan 26, 2021Jan 26, 2021
Published inUX CollectiveUX Psychology #3: how Tesler’s Law makes your designs failEvery UX has an amount of complexity you cannot play withJan 14, 20211Jan 14, 20211
Published inUX CollectiveUX Psychology #2: increasing conversions with the Decoy EffectThe cognitive bias that makes us proud of being made fools ofDec 28, 20201Dec 28, 20201
Published inBootcampCase study: How I designed a +$70K revenue website menuDesigning a new Category Tree and Menu UI from scratchDec 24, 20201Dec 24, 20201
Published inSerious ScrumHow I made my team deliver value after failing for 6 monthsScrum is a framework difficult to learn and dangerous to masterOct 6, 202010Oct 6, 202010
Published inSerious ScrumLet’s face it: “Agile” is a cursed nameLanguage shapes how you think and how bad you do ScrumAug 19, 20203Aug 19, 20203
Published inSerious ScrumOur Sprint wasn’t cancelled (but my trust in Scrum was)Why you should cancel a Sprint and what happens when you don’tAug 4, 2020Aug 4, 2020