[Game UX Case] How I raised an MMO’s player base by 70%Using UX and behavioural psychology to take Priston Tale back to its former gloryOct 3, 2022A response icon1Oct 3, 2022A response icon1
Published inBootcampUX Case Study: How we saved $180 thousand using truly BAD ideasFacilitation techniques to make a fortune with the least creative people at your companyMar 3, 2021A response icon1Mar 3, 2021A response icon1
Published inUX CollectiveHow user stories destroy designers’ creativity and how you can fix themIf you want to design disruptive products, you must abandon standard storiesFeb 16, 2021A response icon2Feb 16, 2021A response icon2
Published inBootcampCase study: How I designed an $83K revenue MVP in just 4 daysThe perfect solution is not always the best solutionJan 26, 2021Jan 26, 2021
Published inUX CollectiveUX Psychology #3: how Tesler’s Law makes your designs failEvery UX has an amount of complexity you cannot play withJan 14, 2021A response icon1Jan 14, 2021A response icon1
Published inUX CollectiveUX Psychology #2: increasing conversions with the Decoy EffectThe cognitive bias that makes us proud of being made fools ofDec 28, 2020A response icon1Dec 28, 2020A response icon1
Published inBootcampCase study: How I designed a +$70K revenue website menuDesigning a new Category Tree and Menu UI from scratchDec 24, 2020A response icon1Dec 24, 2020A response icon1
Published inSerious ScrumHow I made my team deliver value after failing for 6 monthsScrum is a framework difficult to learn and dangerous to masterOct 6, 2020A response icon10Oct 6, 2020A response icon10
Published inSerious ScrumLet’s face it: “Agile” is a cursed nameLanguage shapes how you think and how bad you do ScrumAug 19, 2020A response icon3Aug 19, 2020A response icon3
Published inSerious ScrumOur Sprint wasn’t cancelled (but my trust in Scrum was)Why you should cancel a Sprint and what happens when you don’tAug 4, 2020Aug 4, 2020